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Description
In this game, I explored the basic mechanics of DirectX 11 as well as create a mini-demo.
Mechanics explored:
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Rendering
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Shaders
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Constant Buffers
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Matrices
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Z-Buffer
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Cameras and Depth
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Textures
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Lights
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Model Loading
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Orientation
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DirectX input
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SkyBoxes
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Particles
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Scenes
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Collision
On the demo, you will be able to complete a lap on the track and give you the time you took to make the lap.
During the track, you will find boosters that can accelerate you in a good or bad way depending on how you use them.
To move you use the W,A,S,D keys and Shift as your own boost.
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