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Race Game

This demo was created as part of a university project, in it, my objective was to explore the DirectX11 SDK and try to make a game from the ground up.

Description

In this game, I explored the basic mechanics of DirectX 11 as well as create a mini-demo.

 

Mechanics explored:

  • Rendering

  • Shaders

  • Constant Buffers

  • Matrices

  • Z-Buffer

  • Cameras and Depth

  • Textures

  • Lights

  • Model Loading

  • Orientation

  • DirectX input

  • SkyBoxes

  • Particles

  • Scenes

  • Collision

On the demo, you will be able to complete a lap on the track and give you the time you took to make the lap.

During the track, you will find boosters that can accelerate you in a good or bad way depending on how you use them.

To move you use the W,A,S,D keys and Shift as your own boost.

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